The next patch in League of Legends is slated to bring some requisite reworks and updates. League of Legends Patch 13.5 is smaller than many recent patches. However, it still contains a good amount of improvements to some of the game’s most well-liked Legends and runes.
Although it isn’t as substantial as the recent massive balance updates, patch 13.5 still contains a number of changes that will have an impact on practically every lane in the game. There are some significant nerfs coming, as well as changes to Triumph and Grip of the Undying and the Yuumi rework, as well as some significant nerfs to Gangplank’s barrels.
League of Legends Patch 13.5 won’t go live for some time, and it’s still unknown whether Riot Games will resume its previous patch schedule after a few releases were postponed due to Riot Games’ cyberattack.
League of Legends 13.5 Patch Yuumi Rework
Yuumi is undergoing a complete rework. She has a very similar playstyle despite having all of her abilities modified. She has crucially retained her capacity to stick with allies while being untargetable. It’s difficult to predict if she will immediately revert to her meta state following the adjustments.
Base stats
- Health growth per level: 84 >>> 69
- Base mana: 400 >>> 440
Ashe
Base Stats
- Base health: 640 >>> 600
- Health growth: 101 >>> 105
- Attack damage growth: 2.95 >>> 3.25
Q: Ranger’s Focus
- No longer requires Focus to cast
- Cooldown: 10 seconds
- Attack speed: 25-55% >>> 25-45%
W: Volley
- Cooldown: 18-4 >>> 18-6
- R: Enchanted Crystal Arrow
- Cooldown: 80/70/60 >>> 100/80/60
Azir
There are a huge amount of changes coming to Azir, many of which are nerfs but others of which are major buffs.
Base Stats
- Base health: 622 >>> 550
- Base mana: 380 >>> 320
- Mana growth: 36 >>> 40
- Armor growth: 4.2 >>> 5
- Attack damage: 52 + 2.8 per level >>> 55 + 3.5 per level
- Attack speed ratio and base: .625 >>> .694
- Attack speed growth per level: 3% >>> 4%
Passive: Shurima’s Legacy
- Tower duration: 60 seconds >>> 30 seconds
- Cooldown: 180 seconds >>> 90 seconds
- Damage: 150 + 4 per minute + 15% AP physical damage >>> 230-410 based on Azir’s level + 40% AP (now does magic damage)
- Removed 37.5% bonus damage to champions
- Now applies Azir’s spell effects as a single-target spell
- Health: 2550 >>> 3000
- Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
- Magic resist: 100 + 1 per minute >>> 30-90 based on Azir’s level
- Protection reduction when far away/dead: 100 armor >>> 100 armor and MR
Q: Conquering Sands
- Damage: 70/90/110/130/150 + 30% AP >>> 60/80/100/120/140 + 35% AP
- Mana cost: 55 >>> 65/70/75/80/85
W: Arise!
- Mana cost: 40 >>> 30
- Soldier base damage (scaling with levels in the ability): 50/60/70/80/90 + 60% AP
- Soldier damage scaling with Azir’s level: 0-110
- Removed: Passive attack speed
- Removed: 3 soldier bonus attack speed
E: Shifting Sands
- Mana cost: 60 >>> 45
Gangplank
Passive: Trial by Fire
- Base damage: 55-310 >>> 50-250
E: Powder Keg
- Recharge time: 18/17/16/15/14 >>> 18
Twitch
- AP ratio per stack: 35% >>> 30%
LeBlanc
Q: Sigil of Malice
- Now refunds 100% of its mana cost and 30% remaining cooldown if the first or second proc kills a target
- Now deals 10-146 bonus damage against minions
- The change applies to ultimate-enhanced Sigil
Runes
Grasp of the Undying:
- Bonus health increased from 5/3 to 7/4
- Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%
- Now has a base heal of 3/1.8
- (all values separated into melee/ranged)
Triumph:
- Heal reduced from 10% missing HP to 5%
- Now has a base heal of 2.5% max HP
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