The trailer for Grand Theft Auto 6 does not include a PC release date. The same pattern has been prevalent in the past, since the transfer of Red Dead Redemption 2 took 13 months, while the port of Grand Theft Auto 5 took an astounding 19.
Mike York, who worked on both GTA 5 and RDR2 as an animator at Rockstar Games from 2012 to 2017, has a theory as to why it would be.
You can find more about what he said here below.
GTA Animator On PC Release
Mike York commented about this on his YouTube channel called ‘York Reacts’. He said, “One of the main reasons why a PC port will take so long to come out after a console release is because the developers want to make [the game] as best as possible.”
“They wanna prioritise what sells. Most of the time (especially in the past) PlayStation was the big seller … so, what the developer would do is focus all their energy on making sure the PlayStation port and the PlayStation game worked really good,” he added.
York says that they were concentrating on the PS3 and Xbox 360 during the time he was working on GTA 5, “we were mainly pushing the PS3 to the limits … the PC version is kind of the version that’s in the background … it’s not quite polished, it’s just kinda feeding the other games and making them work.”
York continued, describing how, historically, Rockstar in particular has prioritized the console version and worked backwards. York claims that developers will take use of the port to advance the hardware.
“They’re gonna optimise it for the best PC parts that are available today. It’s different architecture and components, they have to accommodate for all these different things that can happen,” York said.
He also said, “They need to test the game more on PC … there’s a lot of things that can go wrong when you release that PC port. It’s hard to do that as a developer, because the team isn’t big enough.”
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