League Of Legends Patch 13.10 Full Notes – Changes & Reworks

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League of Legends 13.10

The most significant Patch for League of Legends since Season 13’s first release is about to be released. 

A number of things will be changed as a result of patch 13.10, including moving items to and from the Mythic status. 

Additionally, developers have described some significant system changes that specifically pertain to the laning phase. 

The League of Legends 13.10 update is expected to include all of that and more.

League of Legends Patch 13.10 Release Date

According to Riot’s patch schedule, League of Legends Patch 13.10 will be available on May 17, 2023. 

Oceanic servers will receive Patch 13.10 first, with other regions receiving it gradually throughout the day.

There will be some downtime for a few hours, and matchmaking queues will be shut down about three hours beforehand.

League of Legends Patch 13.10 Notes

Champions

Akshan

  • Passive: Dirty Fighting

Damage scaling adjusted: now scales with 60% AP

  • Q: Avengerang

Movement speed adjusted: now scales with 5% per 100 AP

Kalista

  • E: Rend

Damage adjusted: now scales with 40% AP for first hit and 20% for subsequent spears

Slow adjusted: now scales with 5% per 100 AP

Kindred

  • W: Wolf’s Frenzy

Damage adjusted: now scales with 20% AP

  • E: Mounting Dread

Slow adjusted: now scales with 5% per 100 AP

Vayne

  • W: Silver Bolts

True damage adjusted: now scales with 1.5% per 100 AP

Items

Support Items

Chalice of Blessing – Component

  • Grants 200 Health + 75% Base Mana Regen
  • Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
  • Builds from Ruby Crystal + Faerie Charm + 300 Gold (950 Gold in total)

Lifewell Pendant – Component

  • Grants 150 Health + 20 Armor + 100% Base Health Regen
  • Builds from Ruby Crystal and Cloth Armor + 350 Gold (1050 Gold in total)

Echoes of Helia – Mythic Item

  • New Support Mythic
  • Grants 30 Ability Power + 200 Health + 15 Ability Haste + 125% Base Mana Regen
  • Builds from Chalice of Blessing and Bandleglass Mirror + 400 Gold (2300 Gold in total)
  • Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 2. Healing or shielding an ally consumes all Soul Shards and restores 40 – 120 (based on Ally’s level) Health and deals 40 – 210 (based on Ally’s level) per Shard to the nearest enemy champion.
  • Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Moonstone Renewer – Mythic Item

  • 35 Ability Power
  • 200 Health
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Radiant Virtue – Mythic Item

  • 350 Health
  • 30 Armor
  • 30 Magic Resist
  • 10 Ability Haste
  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.
  • Mythic Passive: Grants all other Legendary items 75 health.

Imperial Mandate – Legendary Item

  • 55 Ability Power
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds

Assassin Items

Youmuu’s Ghostblade – Mythic Item

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Active – Wraith Step: Gain 25% Movement Speed and Ghosting for 6 seconds (45-second cooldown) During this time, you generate stacks 2 times faster.
  • Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Movement Speed out of champion-based combat based on the number of Spectral Shards. While at max shards, gain 10 – 20 Lethality (based on champion Level). Shards will reset 4 seconds after dealing damage to an enemy champion.
  • Mythic Passive: Grants all other Legendary items 8 Attack Damage.

Duskblade of Draktharr – Mythic Item

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Nightstalker: Your Abilities deal up to an additional 15% damage based on the target’s missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10-second cooldown).
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Movement Speed.

Prowler’s Claw – Legendary Item

  • 55 Attack Damage
  • 15 Lethality
  • 15 Ability haste
  • Sandstrike: After dashing, blinking or exiting Stealth, your next attack on a champion deals additional physical damage (5-second cooldown). If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s

ADC Items

Guinsoo’s Rageblade – Mythic Item

  • 30 Attack Damage
  • 30 Ability Power
  • 25% Attack Speed
  • Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 200 more.
  • Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice
  • Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration

Infinity Edge – Mythic Item

  • 70 Attack Damage
  • 20% Critical Strike Chance
  • 35% Increased Critical Strike Damage
  • Mythic Passive: Grants all other legendary items 5 AD

Navori Quickblades – Mythic Item

  • 60 Attack Damage
  • 20% Critical Strike Chance
  • 20 Ability Haste
  • Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 12% of their remaining cooldown
  • Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Galeforce – Mythic Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Active – Cloudburst: Dash in a target direction, firing three missiles at the lowest health enemy near your destination, prioritizing champions. Deals physical damage, increased against low health targets by up to 60%
  • Mythic Passive: Grants all other legendary items 5 AD

Statikk Shiv – Legendary Item

  • 45 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Electroshock: Your Energized Attack fires chain lightning hitting 6 – 12 targets (based on level), lightning deals magic damage to all targets (increased against minions).

Immortal Shieldbow – Legendary Item

  • 50 Attack Damage
  • 20% Critical Strike Chance
  • 7% Live Steal
  • Lifeline: When taking damage that would reduce you below 30% health, gain a shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)

Kraken Slayer – Legendary Item

  • 40 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%

Rapid Firecannon – Legendary Item

  • 30 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Energized: Moving and Attacking will generate an Energized Attack
  • Sharpshooter: Your Energized Attack applies bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range

Stormrazor – Legendary Item

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Bolt: Your Energized attack applies bonus magic damage and grants 45% move speed for 1 second

Bloodthirster – Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18% Life Steal
  • Engorge: While above 50% Health, gain additional attack damage (based on level).

Lord Dominik’s Regards – Legendary Item

  • 35 Attack Damage
  • 20% Critical Strike Chance
  • 30% Armor Penetration
  • Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you

Runaan’s Hurricane – Legendary Item

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Peck: Attacks apply 30 magic damage On-Hit
  • Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.

The Collector – Legendary Item

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18 Lethality
  • Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.

Phantom Dancer – Legendary Item

  • 20 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.

Recurve Bow – Component

  • 15% Attack Speed
  • Steel tipped: Attacks apply 15 Magic Damage On-Hit

Zeal – Component

Attack speed reduced: 18% >>> 15%

Movement speed reduced: 7% >>> 3%

Fighter Items

Divine Sunderer – Mythic Item

  • 40 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • Spellblade: After using an ability, your next attack is enhanced with additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage
  • Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration

Trinity Force – Mythic Item

  • 40 Attack Damage
  • 35% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times
  • Spellblade: After using an Ability your next Attack is enhanced with additional physical damage
  • Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed

Goredrinker – Mythic Item

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • 8% Omnivamp
  • Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
  • Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste

Stridebreaker – Mythic Item

  • 60 Attack Damage
  • 20% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
  • Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
  • Mythic Passive: Grants all other legendary items 2% move speed

Hullbreaker – Legendary Item

  • 60 Attack Damage
  • 400 Health
  • 150% Base Health Regen
  • 5% Move Speed
  • Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers

Sterak’s Gage – Legendary Item

  • 400 Health
  • The Claws that Catch: Gain 50% base damage as Bonus Attack Damage
  • Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds

Tank Items

Abyssal Mask – Legendary Item

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste
  • Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist

Force of Nature – Legendary Item

  • 400 Health
  • 60 Magic Resist
  • 5% Move Speed
  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks
  • Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed

System

Minions

  • Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions sped up)
  • Minions that have targeted an enemy tower will ignore “call for help” signals to target enemy champions.

Unleashed Teleport

Upgrade Time decreased: 14 minutes >>> 10 minutes

Turrets

Plate Rushdown Resistances (20 seconds after taking a plate) : 0-180 (based on the number of champions) >>> 45-225 (based on the number of champions)

Homeguards

Normal Homeguard Start Time decreased: 20 minutes >>> 14 minutes

Fountain

Mana Regen Per 0.255 Tick increased: 2.1% Max Mana >>> 3.1% Max Mana

Jungle Plants

Blast Cone (over the river walls) Initial Respawn increased: 5:00 – 5:30 >>> 9:00 – 9:30

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