HomeGaming & EsportsMinecraft Bedrock Beta 1.20.30.24 Patch: All Changes & Improvements

Minecraft Bedrock Beta 1.20.30.24 Patch: All Changes & Improvements

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After the Trails & Tales release, Minecraft has continued to make improvements and repairs to the Java and Bedrock Editions. 

Because there are always new issues to fix, gameplay elements to improve, and new features to add, Java users get snapshots, while Bedrock players have preview betas. The most recent Bedrock preview was recently published.

Players of Minecraft won’t often notice the majority of the changes implemented in Bedrock 1.20.30.24 immediately. 

Although there are a few gameplay adjustments scattered throughout, most of this update’s implementations are focused on fixing bugs.

Minecraft Preview 1.20.30.24 Changes

  • The new Play Screen UI’s feedback button now correctly links to Mojang’s feedback website.
  • Format codes are currently only partially supported by death displays.
  • The improper sound effects that player entities produced while entering and leaving water have been rectified.
  • Whether or not players are leaping currently has no effect on how blocks are shown.
  • When facing south or west, tripwire hooks no longer have a delayed detonation fuse.
  • Concrete blocks will now be replicated in the right colour to match the original world in imported worlds.
  • Now, while on fire, drowned, husks, zombies, and zombified villagers will correctly set fire to their prey.
  • When Education Edition features are activated, dolphins, camels, and sniffers may now be raised off the ground when balloons are linked to them.
  • The HUD’s pixel scaling problems have been resolved.
  • On the new death screen, the gamepad shortcut now works as expected.
  • For disconnection problems, three new messages have been added, and two more messages have undergone revisions.
  • When a player who is visible is sneaking, nametags no longer disappear.

Minecraft Bedrock 1.20.30.24 included a number of updates in addition to those mentioned above, although they were mostly technical ones that weren’t noticeable while playing.

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