WOW Classic Dungeon Levels: List of level requirements, Guide & ranges


WOW refers to World Of Warcraft, It is a multiplayer game released in mid-2004 by one of the most renowned companies Bizzard Entertainments. When it was first released in 2004, World of Warcraft was an amazing economic success, eventually becoming the most popular MMORPG (massively-multiplayer online role-playing game) of all time, with a peak of 12 million subscribers in 2010.

By 2021, the game had over 25 million registered users. We will take a look at the WOW Classic Dungeon and levels in this article.

World of Warcraft: Classic is developed and designed by Blizzard Entertainment as the ‘Vanilla’ version of World of Warcraft. It has been accessible since the summer of 2019 for all World of Warcraft players. At BlizzCon 2017 it was announced.

Minimum System Requirements for WOW Classic 

SystemMinimum Requirement
Operating SystemWindows – 7, 64 – Bit
ProcessorIntel Core 2 Duo
GraphicNVIDIA GeForce 8800 GT 512 MB or AMD Radeon HD 4850 512 MB oriental HD Graphics 4000
Memory2 GB RAM (4GB for integrated graphics such as Intel HD Graphics series)
Storage5GB available space
InputKeyboard and mouse required. Other input devices are not supported.

Dungeons In WOW Classic

Dungeons are large in scope and meant for larger, more epic battles. There are common places in each of these locales where gamers can gather and fight together.

Dungeons are regions especially made for additional adventures in private groups. These regions, called ‘instanced zones’ allow parties to enjoy their own private dungeon in a more personal manner. Players can also invite others to join them in their own zone.

Dungeons offer a big change in pace to divide up the monotony of rising up to level 60. In order to provide a great boost to XP, the dungeons will prepare you to raid faster than your regular mission. They’re also a wonderful way to gain some equipment that will take you on many levels while you’re in the game.

The WoW Classic dungeons spread across both continents, some in friendly areas and some in functional areas. The amount needed to be in charge, depending on the desired level to complete the dungeon, however when you can insert Ragefire Chasm, Wailing Cavern, and Deadmines the absolute least level you can start making dungeons is Level 10. Now take a look at Dungeon Levels in WOW classic below.

Dungeon’s levelling

Dungeon levels can be incredibly efficient if the “melee cleave” or “Spell Method” strategy is used. This requires a group setup, which is incredibly effective at killing enemies and essentially only repeatedly molting dungeons. Although it can be rather dull, it can be one of the best ways to level owing to the long time you spend in the same area.

Leveling by “Melee Cleave” Dungeon

Melee Cleave uses the Warriors’ power to damage several groups simultaneously. With skills such as Cleave, Whirlwind, and the talented Sweeping Strikes, Warrior can continually handle heavy detrimental damage to enemy groups and have little time off among pulls because of their Rage system.

Leveling by “Spell Cleave”  Dungeon

Spell Cleave teams are constructed around Mages, on the other hand. In combination with the skilled Blizzard Improved, Mages can control groups of several foes easily while dealing with the strongest AoE damage in the game.

Contrary to Melee Cleaves, Spell Cleave’s main difficulty is at least one Mage, however other classes with good AoE such as Rain of Fire and Ranch of Fire can help with the damage. This method however is incredibly risky and very rewarding, and a well-managed squad from Spell Cleave is able to get the most experienced in the game.

Hunt of Classic Dungeon

As explained by our Classic Leveling Overview, it can be useful to run dungeons at least once, even if you don’t struggle to complete searches. Certain dungeon quests grant you guaranteed Rare goods, if not higher than the goats provided by the dungeon.

Wow Classic Dungeon Levels

Ragefire Chasm                                                 (13-16)

Deadmines                                                         (17-21)

Wailing Caverns                                                (17-23)

Shadowfang Keep                                             (18-23)

Blackfathom Deeps                                           (20-27)

The Stockade                                                     (23-30)

Razorfen Kraul                                                   (25-32)

Gnomeregan                                                      (28-35)

SM: Graveyard                                                   (29-35)

SM: Library                                                         (31-37)

SM: Armory                                                        (35-40)

SM: Cathedral                                                    (36-42)

Razorfen Downs                                                (37-43)

Uldaman                                                             (41-47)

Zul’Farrak                                                           (44-49)

Maraudon                                                           (47-49)

Dire Maul                                                            (55-60)

Stratholme                                                         (55-60)

Scholomance                                                    (55-60)

Party formation

To complete a dungeon, a group of players must be assembled which each has a role in the dungeon. Following are the things we need to form a Party.

The tank

Tanks direct the group through the dungeon, deciding which gangs and when. Tanks The tank is the very first role. By creating a further danger, you absorb the harm for the group which assures that adversaries attack them and not the rest of the party.


Healers are present to heal the party as their name implies. You are using your healing and shielding spells to ensure that your tank remains alive and any damaging DPS.


The DPS, or damage dealers, are available for quick and effective killing of adversaries. They also commonly possess crowd control capabilities that can be used for a long period of time to remove an enemy from fighting.

Classic Party Sizes

Compared to retail WoW, it is possible to enter a majority of the dungeons with up to 10 players. The average recommendation for playing is 5, because when you have more than 5 players you cannot complete the dungeon quests (due to being in a raid group).

Most “finish game” dungeons with more than 5 individuals cannot be entered. Including:

  • Depths of Blackrock
  • Stratholme
  • Scholomance

Classic Dungeon Levels, Explained

We include the required threshold necessary to enter any of the dungeons, but the levels are also recommended along with Loots you can get. When a dungeon has a Horde or Alliance label, this only means that a specific factor is available. As the opposite, you can still enter into the dungeon, But it’s much harder and you won’t have any dungeon journey of your own.

Ragefire Chasm (13-18)

Minimum Level: 10

Advised Level: 13-18

Faction: Horde

Worthy Loot:  Robe of Evocation,  Cursed Felblade,  Chanting Blade

Wailing Caverns (15-25)

Minimum Level: 10

Advised Level: 15-25

Worthy Loot:  Snakeskin Bag,  Boahn’s Fang,  Venomstrike,  Deep Fathom Ring.

The Deadmines (18-23)

Minimum Level: 10

Advised Level: 18-23

Faction: Alliance

Worthy Loot:  Smite’s Mighty Hammer,  Cookie’s Stirring Rod,  Emberstone Staff,  Cruel Barb,  Lavishly Jeweled Ring,  Cookie’s Tenderizer

Shadowfang Keep (22-30) 

Minimum Level: 14

Advised Level: 22-30

Worthy Loot:  Baron’s Scepter,  Silverlaine’s Family Seal,  Commander’s Crest,  Meteor Shard,  Feline Mantle

Blackfathom Deeps (24-32) 

Minimum Level: 15

Advised Level: 24-32 

Worthy Loot:  Tortoise Armor,  Naga Heartpiercer,  Reef Axe,  Rod of the Sleepwalker,  Strike of the Hydra

Gnomeregan (29-38) 

Minimum Level: 19

Advised Level: 29-38 

Worthy Loot:  Hydrocane,  Toxic Revenger,  Electrocutioner Leg,  Manual Crowd Pummeler,  Electromagnetic Gigaflux Reactivator

Razorfen Kraul (30-40) 

Minimum Level: 25

Advised Level: 30-40

Worthy Loot:  Swinetusk Shank,  Corpsemaker,  Tusken Helm,  Heart of Agamaggan,  Agamaggan’s Clutch

Scarlet Monastery (26-45) 

Minimum Level: 21

Advised Level: 

• Graveyard: 26-36 

• Library: 29-39 

• Armory: 32-42 

• Cathedral: 35-45 

Worthy Loot:,  Torturing Poker,  Illusionary Rod,  Ravager,  Mograine’s Might,  Whitemane’s Chapeau

Razorfen Downs (40-50) 

Minimum Level: 35

Advised Level: 40-50 

Worthy Loot:  Arachnid Gloves,  Plaguerot Sprig,  Glowing Eye of Mordresh,  Glutton’s Cleaver,  Robes of the Lich,  Coldrage Dagger,  Icemetal Barbute

Uldaman (42-52) 

Minimum Level: 30

 Advised Level: 35-45

 Worthy Loot:  Ironshod Bludgeon,  Galgann’s Fireblaster,  Grimlok’s Charge,  Cragfists,  The Rockpounder,  Archaedic Stone

Zul’Farrak (44-54) 

Minimum Level: 39

Advised Level: 44-54

 Worthy Loot:  Zum’rah’s Vexing Cane,  Bad Mojo Mask,  Jinxed Hoodoo Kilt,  Gahz’rilla Scale Armor

Maraudon (46-55) 

Minimum Level: 30

Advised Level: 46-55

Worthy Loot:  Blade of Eternal Darkness,  Satyr’s Lash,  Noxious Shooter,  Heart of Noxxion,  Claw of Celebras,  Gizlock’s Hypertech Buckler,  Fist of Stone,  Princess Theradras’ Scepter,  Elemental Rockridge Leggings

Temple of Atal’Hakkar (50-60)

Minimum Level: 45

Advised Level: 50-60

Worthy Loot:  Embrace of the Wind Serpent.  Dragon’s Call,  Firebreather,  Spire of Hakkar,  Blade of the Wretched,  Warrior’s Embrace,  Crest of Supremacy

Blackrock Depths (52-60)

Minimum Level: 48

Advised Level: 52-60

Worthy Loot:  Circle of Flame,  Ironfoe,  Kindling Stave,  Angerforge’s Battle Axe,  Lord General’s Sword,  Hand of Justice,  The Emperor’s New Cape,  Guiding Stave of Wisdom

Lower Blackrock Spire (55-60)

Minimum Level: 48

Advised Level: 55-60

Worthy Loot:  Mark of the Dragon Lord,  Fist of Omokk,  Plate of the Shaman King,  Riphook,  Trueaim Gauntlets,  Talisman of Evasion,  Smolderweb’s Eye,  Rosewine Circle,  Hands of Power,  Rhombeard Protector,  Trindlehaven Staff

Upper Blackrock Spire (55-60)

Minimum Level: 48

Advised Level: 55-60

Dungeon Size: 10 players

Worthy Loot:  Felstriker,  Blackblade of Shahram,  Truestrike Shoulders,  Briarwood Reed,  Blackhand Doomsaw,  Dal’Rend’s Sacred Charge,  Dal’Rend’s Tribal Guardian,  Finkle’s Skinner,  Draconian Deflector

Dire Maul (58-60)

Minimum Level: 48

Advised Level: 55-60

Worthy Loot: Quel’dorei Channeling Rod,  Tempest Talisman,  Clever Hat,  Helm of Awareness,  Fiendish Machete,  Ring of Demonic Guile,  Ring of Demonic Potency

Scholomance (58-60)

Minimum Level: 48

Advised Level: 58-60

Worthy Loot:  Alanna’s Embrace,  Headmaster’s Charge,  Frightalon,  Barovian Family Sword,  Staff of Metanoia,  Iceblade Hacker,  Intricately Runed Shield,  Shadowy Mail Greaves,  Ancient Bone Bow,  Ghoul Skin Leggings,  Libram of Divinity,  Totem of Sustaining

Stratholme (58-60)

Minimum Level: 48

Advised Level: 58-60

Worthy Loot

Living Side:  Book of the Dead,  Piccolo of the Flaming Fire,  Soul Breaker,  Mask of the Unforgiven,  The Cruel Hand of Timmy,  Redemption,  Diana’s Pearl Necklace,  Tome of Knowledge,  Hammer of the Grand Crusader,  Grand Crusader’s Helm

Recipes:  Plans: Heartseeker,  Pattern: Truefaith Vestments, (Item #31356),  Righteous Orb

Postmaster set:  The Postmaster’s Band,  The Postmaster’s Tunic,  The Postmaster’s Treads,  The Postmaster’s Seal,  The Postmaster’s Trousers.

Undead Side:  Deathcharger’s Reins,  Runeblade of Baron Rivendare,  Shadowy Laced Handwraps,  Anastari Heirloom,  Stoneskin Gargoyle Cape,  Husk of Nerub Enkan,  Chitinous Plate Legguards,  Skull of Burning Shadows,  Peacemaker,  Idol of Brutality,  Animated Chain Necklace,  Ramstein’s Lightning Bolts,  Skullforge Reaver,  Gauntlets of Deftness,  Ritssyn’s Wand of Bad Mojo.

And you have it there: the full guide to WOW Classic Dungeons and its valuable loot for each level. Please come back often as we discuss almost every sport out there and also about If you look for these other subjects, visit our other KhelTalk posts as we post some amazing articles on Esports around the globe.

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